
- Mine imator character rigs generator#
- Mine imator character rigs upgrade#
- Mine imator character rigs software#
and Mine-imator animations would change forever. I named the project Mine-imator 1.0.0 as I decided that it was finally time to leave beta, and scheduled a release in January 2014. Huge schematics could be imported lightning fast and graphics were rendered much more efficiently due to Studio's improved 3D.
Mine imator character rigs upgrade#
In late 2013, I picked up Mine-imator again and decided to upgrade it to GameMaker:Studio for converting the program into C++ code which would greatly speed things up. I knew GameMaker:Studio had been released, but it was known to be very unstable from fellow GameMaker users, so I waited until YoYoGames (the creators of GameMaker) hopefully had sorted the big bugs out. GameMaker 8.1's 3D was rather primitive and the engine didn't fully utilize the CPU, resulting with slow loading times (especially for schematics). I always had the idea to bring Mine-imator to a new level as my 3D experience had greatly evolved at this point. I was overwhelmed by the amount of downloads and feedback as the Note Block Studio (or any earlier project) had never had this level of success. Work continued throughout 2012, with slightly more features being added, perhaps most notably the long requested bendable arms.ĭuring 2013 I took a break to work on other things including TF2 map making ( pl_minecanyon ), web browser add-ons (Fix'dTube) and hacking file formats. As Frossa's video got more viral, more hype was generated and when the crude program was released, it became an instant-hit. Mine-imator were to be released publicly a few days after the Meet The Pyro upload in August 2012. avi exporter as Frossa worked on Meet The Pyro In Minecraft. It was just meant to be a simple thing Frossa used for his animations, but I realized that, with the newly created schematic file importer, it could be used to make entire Minecraft movies, so I implemented a simple. With the release of SFM came the idea to release Mine-imator to the public, nothing I had ever considered before. avi exporting, so Frossa would have to record the program with a screen recorder as the animation was playing (and then use chrome key in Sony Vegas to get rid of the background). During the summer I experimented with generating 3D models from schematics in GameMaker, and later decided that this could be implemented into Mine-imator to create some effects like the Pyro's flame thrower. I wanted the program to support a keyframe based system and multiple characters, as well as a resize-able interface. I told him that I could make a program specialized in animating Minecraft characters (at this point there were no plans to support items/blocks or scenery), so this would be a quick project, right? The name Mine-imator (short for Minecraft Animator) was decided almost immediately.Now we're in March 2012. Progress went very slow since the project turned out to be reasonably complex compared to anything I'd done before. Since the program was very simple and the controls were crude, the end result were choppy, short movements as shown in Meet The Spy In Minecraft. Frossa was struggling to animate TF2 characters beyond what Minecraft allowed and he used my primitive 3D animator made for the competition game, with a Steve character hacked in (with change-able skin).
Mine imator character rigs generator#
At around October 2010 I found Minecraft and during the course of 2011 I became more familiar with its mechanics, making tools such as a redstone simulator, a redstone display generator and most notably a music creator (Minecraft Note Block Studio ).Įarly 2012. This project failed as well due to a lack of minigame ideas. I evolved my 3D animator slightly to improve the interface and support more characters. During the next year there was a GameMaker competition and I tried making yet another 3D game, this time a minigame collection à la Mario Party. Needless to say, I lost motivation to work on the game due to my limited 3D experience. In 2009 I wanted to create a rather complex 3D game (naive and ambitious teen as usual) and I made a simple 3D animating program for the in-game animations, featuring the characters found in the game. (See Version History ) This story had been told by David himself and is as follows: Mine-imator was long in conception before it's first beta version. Since that video's release, other youtube channels have started forming and thus the popularity. The program reached critical acclaim after the release of Frossa's Meet the Pyro in Minecraft video. It is well known for being easy to use, graphically pleasing, and being freeware. The program has since been in development for eight and more years, undergoing various improvements, bugfixes, and graphical updates.
Mine imator character rigs software#
Mine-imator is a 3D animation software created by David Norgren back in August 21st, 2012.
